The Internet Chess League (ICL) was founded in 2008 as a platform for people who wanted to learn how to play chess.
At the time, the only place to learn chess was online, but the ICL was able to offer courses for $2 a month and provide free games.
ICL offers a range of courses, ranging from beginner chess to top professionals and tournaments.
ICLS instructor, Tom Zebrowitz, says the company is able to keep up with demand and that chess players are “very vocal” about their passion.
“We’ve had people coming in from all over the world who are playing chess right now,” Zebrowski says.
“They want to be able to play against their own friends.
They want to have an online presence.”
ICL also has its own tournaments, which offer up to 100 games and are held in cities all over America.
Zebrawitz says that when ICL’s online courses hit the market, the number of chess players who signed up increased by 50%.
He says ICL is also seeing more players from outside the United States sign up to play.
“When you have the ICLEX platform, it really gives people a real opportunity to participate,” he says.
Zemesz says the ICCL was able “to capture the interest of a lot of people” and that they have seen the game grow “from a few hundred people playing to thousands.”
ICCL’s online classes have expanded to offer more than 100 games per month and offer additional tools to students.
One of the most popular courses, Advanced Chess, is a three-week course that covers the basics of chess, such as how to think strategically, which moves are most effective and how to avoid mistakes.
Another course, Advanced Beginner Chess, covers more advanced topics, such on how to defend and win in chess, and how the rules of the game work.
The ICCL offers both free and paid classes, ranging in price from $2.99 to $20.99 per week.
Zebra Chess, the other popular chess app, offers online classes for free, though students must be 18 years of age or older to sign up.
The app, which has more than 7 million subscribers, allows users to play in the game of chess and to practice strategies with their real-time game.
Zabrowski explains that it’s a way to “give back” to chess in order to help the game gain a “big enough audience to really help the world.”