IGN: A few weeks ago, I was watching a game on the Xbox 360, and I was completely overwhelmed by the sheer amount of detail and polish that went into every single detail.
The lighting was brilliant, the colors were incredible, and there was so much variety.
The sound design, animation, and the overall feel of the game made it so much more immersive and memorable.
At that point, I just kind of knew it was the perfect time to put a controller on and start playing.
After a few days of playing it on my phone, I found myself wondering if the game was still good.
I mean, it was very entertaining, and it was great fun, but I just couldn’t put it down.
I kept getting caught up in it.
I still had that urge to get more, to play more.
And, when I saw this game on Xbox One, I knew it had to be on there.
The fact that it was a game that was developed in-house at Microsoft is something that really appealed to me.
The team at 343 Industries has done a great job developing this game, and Halo: The Master Chief Collection has shown us a lot of amazing things that we can learn from them.
It’s a very impressive feat of technology, and if 343 has a knack for making really good games, they’re definitely going to keep improving their titles over the next few years.
Halo: Master Chief collection on Xbox Wire for more Xbox One and Xbox One X coverage.